Wednesday, June 20, 2012

Progress

     So, we've acquired a couple new people. You can go check it out on the Dev Team page! We have been doing a lot of work the past couple of days. Sadly (I use that term loosely) we are still working to where we were in the C++ version. However, things are a lot faster now, and a lot cleaner. When I say a lot, I mean A LOT.
     We are writing code thinking into the future and making it flexible. Yes, bugs come up, but we figure them out pretty quick. Also, we have finally figured out the way to support multiple resolutions without making it look terrible! Trust me when I say this, that was no easy feat. It works nicely and it's all just a matter of development. I love the work that is going on between everyone. If we continue doing stuff like this, we will be having solid stable builds to try out. My dream is to have a playable version of a game in the future.
     Of course, that's awhile away, but it's always good to have goals in mind. A lot of the work has been in UI and server/client logic. .NET has its own quirks, some of which are really frustrating, but it's been bliss working in it and the DarkGDK engine. So expect us to keep working on Galaxy Gangs and hopefully we may have some stuff to show off at some point :)
     The best part about this now, is that working with a team makes things so much better. We all give our input and help each other out with one another's tasks. Seeing stable and consistent builds is such a nice thing and helps motivate us more to continue to work. Maybe I'll write another blog sometime this week with a screenshot showing where we are. So check back!

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